Hello
A little about me.

Get my highlights.
Characters >
The Blueprint.
Every great character starts with a comprehensive plan.
My foundation in the full 3D pipeline ensures every stage is built for success.

Expressive Sculpting.
This is where personality takes form.
My passion is sculpting memorable, stylized characters with appealing shapes and perfect, efficient topology.

Performance-Ready Rigs.
A beautiful model is only half the story.
I build robust, intuitive rigs that empower animators to achieve lifelike performances.

Lifelike Grooming.
The final layer of personality.
My extensive XGen experience is used to craft everything from stylized fur to complex, realistic hair.

A character's story is finalized in the render.
I have good eye for creating compelling
lighting that showcases every model in its best and most cinematic form.
The Résumé. At a glance.
View Full Résumé >Lead 3D Artist
Bulls & Apes Project LLC.
Austin,TX | 2022–2024
I worked remotely from Istanbul with this amazing global team of 7 artists as a lead Generalist 3D artist to create an amazing NFT Art collections.
Modeling Instructor
Emile Cohl Atelier
Los Angeles, CA | 2022–2022
I took the role instructing an amazing 15 students online during Covid Pandemic Period for 3D Modeling & Texturing class in the background design course for spring semester of 2022
3D Character Artist
ZAG Entertainment
Paris, FR | 2018–2021
I took a place to work remotely on different character designs as a freelance 3D character artist.
Modeling Instructor
Emile Cohl Atelier
Los Angeles, CA | 2021–2021
I took a role in instructing an amazing 10 students online during Covid Pandemic period for 3D Modeling & Texturing class in the backgroud design course for spring semester of 2021
Senior 3D Artist
9D Medya
Kahramanmaraş, TR | 2015-2016
I had the opportunity to work with an amazing team on three TV productions, as well as several architectural visualization projects, at the studio as a Senior 3D Artist. My role focused on leading the modeling team, handling full-body and facial rigging, grooming characters, and setting up production scenes for rendering.
The Artist's Arsenal.
Autodesk Maya
Maya is the central hub of my pipeline. It’s where I assemble the final character, build intricate rigs, create advanced shader networks, and compose the final cinematic lighting.
ZBrush
This is where form and personality are born from digital clay. I use ZBrush for all high-fidelity sculpting, focusing on expressive, memorable characters with clean silhouettes.
Arnold Renderer
The final render is where light and shadow complete the story. I leverage Arnold for its powerful, physically-accurate rendering to create beautiful, cinematic images.
Substance 3D Painter
A character's history is written on its surface. I use Substance Painter to tell that story through texture, creating everything from realistic skin to stylized wear-and-tear.
Photoshop
Photoshop is the tool for both the first spark of an idea and the final, polished image. I use it for concept sketching, mood boards, and final render compositing.