Kaan Zorlu
Lead 3D Character & Grooming Artist
I am Kaan Zorlu, a Lead 3D Character Artist specializing in Feature Film pipelines. Formerly Lead Artist at ZAG Entertainment, my expertise includes high-poly ZBrush sculpting, facial rigging, and XGen hair grooming.
My pipeline highlights.
3D Characters Portfolio >The Résumé. At a glance.
Download ResumeThe Craft of a 3D Grooming Artist
In the world of feature animation, grooming is more than just "adding hair." As a 3D grooming artist, I bridge the gap between artistic vision and technical stability. My workflow at studios like ZAG Entertainment involved creating complex hair systems that didn't just look beautiful in a still render, but remained stable under the intense demands of shot-based simulation and lighting pipelines.
Whether it is a stylized character requiring specific silhouette-driven curves or a photorealistic creature requiring millions of follicles, I utilize Autodesk Maya and XGen Core to deliver studio-standard results.
The Artist's Arsenal.
My technical proficiency includes the following industry-standard software: