Kaan Zorlu
Kaan Zorlu

The Stylized Grooming Blueprint Part 1: Silhouette First, Primitives Second

When artists start a groom in XGen, they usually make the same mistake: They generate hairs as fast as possible to see wh... ... Read more

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Kaan Zorlu
Kaan Zorlu

Escaping Tutorial Hell Part 2: Don’t Learn the Tool, Solve the Problem

The biggest mistake I see artists make is saying: "I’m going to spend this month learning XGen" or "I’m g... ... Read more

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Kaan Zorlu
Kaan Zorlu

Escaping Tutorial Hell Part 1: The 20-Minute Rule (Active Recall)

We have all been there. You buy a 10-hour course. You watch the whole thing. You nod along, feeling smart because you understand ev... ... Read more

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Kaan Zorlu
Kaan Zorlu

Developing the Eye Part 3: Intentionality (The "Why" Test)

We live in the era of "Smart Materials." You drag a "Dirty Metal" preset onto your mesh, and suddenly you ha... ... Read more

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Kaan Zorlu
Kaan Zorlu

Developing the Eye Part 2: The Art of Subtraction

There is a famous quote by Antoine de Saint-Exupéry: "Perfection is achieved, not when there is nothing more to add, but when there is nothin... ... Read more

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Kaan Zorlu
Kaan Zorlu

Developing the Eye Part 1: The "Reference Diet"

If you want to know why so many portfolios look generic, the answer is simple: The "ArtStation Feedback Loop."

When a Junior A... ... Read more

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Kaan Zorlu
Kaan Zorlu

Hierarchy of Forms Part 3: The Rest Area (Tertiary Details)

We have arrived at the final stage. The stage where 90% of characters are ruined. Tertiary Details (Micro-skin pores, fabric weaves, scra... ... Read more

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Kaan Zorlu
Kaan Zorlu

Hierarchy of Forms Part 2: The Rhythm of the Mesh (Secondary Shapes)

Once you have established the Primary Shapes (The Silhouette), you might notice a problem: Your character looks solid, but "... ... Read more

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Kaan Zorlu
Kaan Zorlu

Hierarchy of Forms Part 1: The 10-Foot Rule (Primary Shapes)

If you walk into a Senior Artist's office, you will often see them working on a model that looks surprisingly simple. If you walk into a... ... Read more

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Kaan Zorlu
Kaan Zorlu

Design Rule #3: Stop Waiting for the "Side View" (Be a 3D Sketcher)

In the "Golden Age" of production, we got a perfect Character Sheet: Front, Side, Back, and Detail callouts. ... ... Read more

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