Design Rule #3: Stop Waiting for the "Side View" (Be a 3D Sketcher)
In the "Golden Age" of production, we got a perfect Character Sheet: Front, Side, Back, and Detail callouts. ... ...Today, with tight deadlines and AI concepting, you are lucky if you get one ¾ view and a mood board.
This creates a bottleneck. The Junior Artist stops working. They send an email: "Hey, I can't model the backpack because I don't have the back view reference." Then they wait 2 days for an answer.
The Senior Artist realizes that 3D is a Concept Tool.
The Technique: Dynamesh Sketching Stop treating 3D like a final production step. Treat digital clay like a pencil. If the concept is missing the back view, don't wait.
Open ZBrush.
Grab a Sphere and turn on Dynamesh.
"Sketch" the missing volumes roughly. Block out the backpack, the coat tails, or the hair volume.
Focus on the balance of the shapes, not the topology.
The "Proposal" Workflow Instead of asking "What does the back look like?", take a screenshot of your rough 3D blockout and send it to the Art Director: "The concept didn't have a back view, so I proposed this design based on the silhouette. Does this work?"
9 times out of 10, they will say "Yes, approved."
You just saved 3 days of production time. You didn't ask for instructions; you provided a solution.
Read more